In LIVE branch, I've been trying to build a dirt to sand cooker and the following situation occured: the debug design I've built to test things out randomly but consistently produces sand tiles that cannot be mined out. Just let the savefile run for a bit, it usually happens very fast. I am guessing this might be linked to the evasive unddigable regolith bug since regolith and sand are basically the same in all but name. I hope the reproducibility of this will help you solve both bugs.
Steps to Reproduce
Let the most recent savefile in the .sav run for a little while
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