When visiting some locations with 2 unidentified resources (clearly shown in the screenshots with the two (!!)) only 1 resource is actually revealed despite sending 5 research modules and ticking all 5 research boxes on the location.
The 2 satellites in the screenshots were identical before I sent a rocket to research the one on the right.
Side Note: I just realized that the Metallic Asteroid at 20k did the same thing. I visiting this one in a previous preview build (about last week) without a cargo module on the rocket. So I don't think the cargo module matters.
Edit: I just explored the left Satellite and returned without a Vacillator recharge (as suggested by a comment below), or anything but the usual relic for that matter. It also only revealed 1 resource under World Composition.
Edit: I tried starting a new game with the same seed. The space layout is completely different. I suspect that the changes over the testing builds between when I generated the asteroids may have something to do with the reported behavior, but I'll have to play through another run on this map to see for sure.
Final Edit: Creating a new game with the same seed on the stable launch build, the celestial bodies appear to show the relevant number of ????? markers under World Composition. I played right up until the space exploration phase of the game and found no anomalies while exploring/researching the first 40km of celestial bodies. So feel free to close this bug report as I cannot find any evidence that it exists anymore.
Send a research rocket to (certain?) asteroids with 2 unidentified resources. The rocket may or may not need to have 5 research modules to tick all of the (!!) boxes at once.
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