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TU 211867: Dupes jumping through wall to deconstruct valve.


NovaAva
  • Branch: Live Branch Pending

I have a room of water enclosed with various permeable titles and ore/soil tiles in one of my games, with no access points for Dupes. When I opened the most recent save file I found two of my Dupes standing in the water. Further investigation revealed the Dupes had jumped through the "wall" upon world launch to reach a structure I had marked for deconstruction before my last save.

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Bug Catcher.sav


Steps to Reproduce
- Enclose a room (of water?) with permeable tiles ("wall") and mineral tiles. - Run a ladder parallel to, and right next to, one of the vertical "walls" (maybe the ladder needs to be longer than the room is tall?). - Build/generate a structure (liquid valve?) within the enclosed room. - Left-click the structure and hit the "deconstruct" button. - Situate or wait for a Dupe to position themselves on the ladder a couple of tiles below the room. - Save game and exit. - Relaunch game and open save file. - Adjacent Dupe(s) will climb through the "wall" to reach the structure.



User Feedback


That's not a wall though. That's a gas permeable tile. Those have had quite a few bugs related to its cell collider.

Like as far as the simulator knows there is only a gas tile there and the game is telling the simulator to prevent liquids from flowing there. Quite possible that there is some code that is forgetting the cell collider check.
 

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1 minute ago, Risu said:

That's not a wall though. That's a gas permeable tile. Those have had quite a few bugs related to its cell collider.

Sorry, you're right! I personally consider them walls (of sorts), hence the mislabeling. I'll go back and fix that.

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