I have a room of water enclosed with various permeable titles and ore/soil tiles in one of my games, with no access points for Dupes. When I opened the most recent save file I found two of my Dupes standing in the water. Further investigation revealed the Dupes had jumped through the "wall" upon world launch to reach a structure I had marked for deconstruction before my last save.
Steps to Reproduce
- Enclose a room (of water?) with permeable tiles ("wall") and mineral tiles. - Run a ladder parallel to, and right next to, one of the vertical "walls" (maybe the ladder needs to be longer than the room is tall?). - Build/generate a structure (liquid valve?) within the enclosed room. - Left-click the structure and hit the "deconstruct" button. - Situate or wait for a Dupe to position themselves on the ladder a couple of tiles below the room. - Save game and exit. - Relaunch game and open save file. - Adjacent Dupe(s) will climb through the "wall" to reach the structure.
- Enclose a room (of water?) with permeable tiles ("wall") and mineral tiles. - Run a ladder parallel to, and right next to, one of the vertical "walls" (maybe the ladder needs to be longer than the room is tall?). - Build/generate a structure (liquid valve?) within the enclosed room. - Left-click the structure and hit the "deconstruct" button. - Situate or wait for a Dupe to position themselves on the ladder a couple of tiles below the room. - Save game and exit. - Relaunch game and open save file. - Adjacent Dupe(s) will climb through the "wall" to reach the structure.
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