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The "Seed Chance" bonus for the "Agriculture" skill does not seem to work


kbn
  • Branch: Live Branch Version: Windows Fixed

Seed chance does not seem to change even if we improve "agriculture" skill.


 


Steps to Reproduce

See the topic




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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
23 hours ago, Sanchozz said:

please attach your save file

I'm sorry. I thought it's unnecessary because it's already uploaded to the referenced topic.
It's the same, but I'll attach it here just in case.

This is a save file.

Before:彗星.sav
After:彗星_pro_ama.sav

"Before" is the save data when the test preparation was completed, and "after" is the save data when the five harvest tests were completed.

As far as I can remember, the few user actions I've taken between before and after are:
 - The schedule was divided into two.
 - Large amount of oxylite tiles were placed outside the farm to secure oxygen.
 - We blocked the outer space with Neutronium so that oxygen would not escape.
Other than that, I probably didn't do anything else.

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Changed Status to Fixed

The chance wasn't being multiplied correctly, it was only 0.033% chance per Agriculture skill point. This has been fixed for the next patch.

Additionally, don't forget that all crop plants have a base 10% seed chance, which has a bearing on the numbers you're seeing.

Thanks for the detailed report and discussion!

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