hittamm

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About hittamm

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  1. I heard nintendo patch certification took too long to be accepted, KLEI already said it the new patch already requested to nintendo. It's the godamn Nintendo man....
  2. The big question if chat is happen to be added, can i finally use the console command on switch ?
  3. Did you just buy it ? i own Don't Starve for my switch around 2 years ago i think. Still get the discount.
  4. Doubt, average 30 FPS cap is the Nintendo Switch standard.
  5. I don't know if this might help but give it a try... https://en-americas-support.nintendo.com/app/answers/detail/a_id/260/~/how-to-change-the-system-country%2Fregion-setting
  6. Hey DEV, i was hoping adding touch screen feature for inventory choosing/using/grabbing/moving on nintendo switch since we definitely are not allowed to pause inside online server... I never played DST on console before, i have no idea how the kitting works on console without struggle to choose healing items....
  7. I contribute by buying this DLC since alpha yet i cannot play it and KLEI giving no option to play the previous patch.... Guess the only way to play this game and continue my save game is just download and play the previous patch using the pirated version then haha r-right ? :^) it's the only way.....
  8. If only i could go back, i wouldn't update the newest patch and play the current unupdated patch....
  9. My game always auto-crashed since 490405 update at loading screen, i tried change different driver from old to newest but nothing change after 490405 update. Game works fine before the update now i literally can't play ONI on my laptop since my latest save game on dec 2021.... I've tried load first circle and start a new world still crashed during loading, it's just freeze and force shutdown without "Black hole ate your game" warn.... I Never touch anything but i got no DMP files inside my "appdata/local" Klei folder ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Initialize engine version: 2020.3.11f1 (99c7afb366b3) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 8400 / R3 Series (ID=0x9830) Vendor: VRAM: 1765 MB Driver: 26.20.13031.20012 Begin MonoManager ReloadAssembly - Completed reload, in 2.395 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 131.053700 ms [17:56:44.747] [1] [INFO] KProfiler: Start [17:56:45.861] [1] [INFO] Applying resolution 1366x768 @60hz (fullscreen: True) [17:56:45.863] [1] [INFO] Low Res Textures? No [17:56:45.959] [1] [INFO] Current date: 01/30/2022 00:56:45 [17:56:45.961] [1] [INFO] release Build: ??-493827-? [17:56:45.966] [1] [INFO] Creating SteamManager. [17:56:48.757] [1] [INFO] DistributionPlatform initialized. [17:56:48.779] [1] [INFO] release Build: U40-493827-S [17:56:48.779] [1] [INFO] EXPANSION1 installed: True active: True [17:56:59.839] [1] [INFO] Expansion1: True [17:56:59.839] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.18363) 64bit OSversion=10.0.18363.0 CPUmodel=Aspire E1-422 (Acer) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=AMD A6-5200 APU with Radeon(TM) HD Graphics SystemMemoryMegs=3531 GPUgraphicsDeviceID=38960 GPUname=AMD Radeon HD 8400 / R3 Series GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=ATI GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=1765 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [17:57:12.153] [1] [INFO] Initializing at 2022-01-29 17:57:12.153 [17:57:12.154] [1] [INFO] Save path: C:\Users\hittamm\Documents\Klei\OxygenNotIncluded [17:57:14.474] [1] [INFO] Show Building Ranges has a mod.yaml with a staticID `PeterHan.ShowRange`, using that from now on. [17:57:14.556] [1] [INFO] Show Building Ranges: Successfully loaded from path 'root' with content 'DLL'. [17:57:14.559] [1] [INFO] Using builtin mod system. [17:57:14.662] [1] [INFO] Localization.Initialize! [17:57:14.687] [1] [INFO] Test Data Location / docs / C:\Users\hittamm\Documents\Klei\OxygenNotIncluded [17:57:14.687] [1] [INFO] Test Data Location / local / C:\Users\hittamm\AppData\Local\Klei\OxygenNotIncluded [17:57:14.718] [1] [INFO] Test Data Locations / C:\Users\hittamm\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True [17:57:14.718] [1] [INFO] Test Data Locations / C:\Users\hittamm\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [17:57:14.773] [1] [INFO] Logged into Steam with ID:76561198122418760, NAME:George Cloud [17:57:14.776] [1] [INFO] [Account] Requesting auth ticket from Steam [17:57:20.401] [4] [INFO] [Account] Got login for user KU_NmrN-yxP [17:57:44.624] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [17:57:44.681] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [17:57:58.502] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 1095 unused Assets to reduce memory usage. Loaded Objects now: 54503. Total: 848.776100 ms (FindLiveObjects: 24.615000 ms CreateObjectMapping: 18.283700 ms MarkObjects: 800.282800 ms DeleteObjects: 5.592200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 352.055300 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 56986. Total: 419.836100 ms (FindLiveObjects: 13.897300 ms CreateObjectMapping: 6.206100 ms MarkObjects: 399.302700 ms DeleteObjects: 0.428400 ms) [17:58:11.080] [1] [INFO] -- MAIN MENU -- [17:58:12.109] [1] [INFO] Checking which steam branch we're on. Got: [] [17:58:13.924] [1] [INFO] Screen resolution updated, saving values to prefs: 1366x768 @ 60, fullscreen: True [17:58:16.561] [1] [INFO] Using web MOTD at version: 65, local version at 62 [17:59:06.480] [1] [INFO] Applying low res settings 1 / existing is 0 [17:59:45.627] [1] [INFO] Screen resolution updated, saving values to prefs: 1366x768 @ 60, fullscreen: True [18:01:42.641] [1] [INFO] World settings reload complete! Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 57076. Total: 455.904000 ms (FindLiveObjects: 16.177600 ms CreateObjectMapping: 8.698900 ms MarkObjects: 430.561200 ms DeleteObjects: 0.465000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 13.631800 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 74329. Total: 608.011700 ms (FindLiveObjects: 15.655100 ms CreateObjectMapping: 9.544100 ms MarkObjects: 582.204900 ms DeleteObjects: 0.606200 ms) [18:02:50.488] [1] [INFO] Loading save file: C:\Users\hittamm\Documents\Klei\OxygenNotIncluded\cloud_save_files/76561198122418760\Fossilized Mush Fry\devon.sav headerVersion:1, buildVersion:490405, headerSize:345, IsCompressed:True [18:02:50.488] [1] [INFO] GameInfo loaded from save header: numberOfCycles:72, numberOfDuplicants:6, baseName:Fossilized Mush Fry, isAutoSave:False, originalSaveName:devon.sav, clusterId:expansion1::clusters/SandstoneStartCluster, worldTraits:<i>none</i>, colonyGuid:9c63c68f-5bc3-4156-9dc4-f93ec633753a, saveVersion:7.28 d3d11: failed to create 2DArray texture id=3423 s=2048x2048x18 mips=12 d3dfmt=28 [8007000e] d3d11: failed to create 2DArray texture view id=3423 [80070057] [18:03:03.952] [1] [INFO] 400.0744 Level Loaded.... backend Shader warmup: 66 shaders 210 combinations 0.751s [18:03:09.608] [1] [ERROR] Game(Clone) Error in Game(Clone).Game.OnPrefabInit System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at NavGrid..ctor (System.String id, NavGrid+Transition[] transitions, NavGrid+NavTypeData[] nav_type_data, CellOffset[] bounding_offsets, NavTableValidator[] validators, System.Int32 update_range_x, System.Int32 update_range_y, System.Int32 max_links_per_cell) [0x00153] in <7efbc1218a354c74a0e30d39953bc71f>:0 at GameNavGrids.CreateSquirrelNavigation (Pathfinding pathfinding) [0x005e8] in <7efbc1218a354c74a0e30d39953bc71f>:0 at GameNavGrids..ctor (Pathfinding pathfinding) [0x0015a] in <7efbc1218a354c74a0e30d39953bc71f>:0 at Game.OnPrefabInit () [0x003ba] in <7efbc1218a354c74a0e30d39953bc71f>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <882c94ff8c7f4006b3995c6bc36911ab>:0 Error in Game(Clone).Game.OnPrefabInit System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at NavGrid..ctor (System.String id, NavGrid+Transition[] transitions, NavGrid+NavTypeData[] nav_type_data, CellOffset[] bounding_offsets, NavTableValidator[] validators, System.Int32 update_range_x, System.Int32 update_range_y, System.Int32 max_links_per_cell) [0x00153] in <7efbc1218a354c74a0e30d39953bc71f>:0 at GameNavGrids.CreateSquirrelNavigation (Pathfinding pathfinding) [0x005e8] in <7efbc1218a354c74a0e30d39953bc71f>:0 at GameNavGrids..ctor (Pathfinding pathfinding) [0x0015a] in <7efbc1218a354c74a0e30d39953bc71f>:0 at Game.OnPrefabInit () [0x003ba] in <7efbc1218a354c74a0e30d39953bc71f>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <882c94ff8c7f4006b3995c6bc36911ab>:0 [18:03:40.979] [1] [INFO] Save_file: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\SimDLL_CRASH_release_493827_20220130-01.03.17.sav [18:03:45.411] [1] [INFO] Reporting error. [18:03:45.411] [1] [INFO] SimDLL Crash Dump [18:03:45.411] [1] [INFO] [18:03:45.753] [1] [INFO] Submitting crash: [18:03:45.953] [1] [INFO] Empty json response devon.sav DxDiag.txt Player.log
  10. Hey there, this is my real account....so silly me i forgot to enabling my D3D acceleration and this happened in all my entire last 3 Year playing games without D3D enabled (so that's why all my game is laging), The problem solved. found there's no problem with my Graphic Driver it's just my directX 1.Open DirectX Control Panel on window search if you using Win 8 2.Open DirectX9 Tab menu 3.Uncheck "Software Only" menu 4.Apply then OK
  11. try to reconstruct again.....let me know if it work
  12. try to descontruct the door NOW !!! (poor stinky)