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the Fish Delivery point always counts the number of fish in the basin as zero


Sanchozz
  • Branch: Preview Branch Version: Linux Fixed

I just want to remind you of a few old uncorrected bugs.

the Fish Delivery point always counts the number of fish in the basin as zero.

just build a fish delivery point, spawn some fish and see:

457140_20191121182616_2.thumb.png.1805b40c1c8676aa5274a2923d054493.png

for this reason, the "Max Critters" limit does not work properly - duplicants will always bring new fish, no matter how many fish are already in this basin.

let's look at the code

problem here:

457140_20191121182633_4.thumb.png.bde9d07282851388d3be73139095908a.png

int cell = Grid.PosToCell(this);

it corresponds to this part of the fish delivery point, which acts as a solid block and is not part of any room, so the fish delivery point cannot correctly calculate the number of fish.

457140_20191121182633_2.thumb.png.5baf4a6ed8227070beb5e8d00cbb4b6a.png

I suggest changing the code a bit like this, and then everything will work out properly.

int cell = Grid.OffsetCell(Grid.PosToCell(this), spawnOffset);

 

 

Player.log

Test-Fish.sav


Steps to Reproduce
see description.
  • Thanks 3



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Is it not a number of stored critters ? If the pacus are swimming in the water, they are not "stored" in the fish release. ;)

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@Gwido what do you say to that? elon musk
you will still claim that these 4 puffts and 1 pacu are "stored" inside this critter drop-off ?

457140_20191123091855_2.thumb.png.e597cd6707748c5fcf9b34079f6d1d43.png

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4 hours ago, psusi said:

Sheesh, could someone please at least CONFIRM this bug?

It still exists in the base game.
I can’t say anything about DLC.
457140_20201217100114_1.thumb.png.fbb6a3c51c04e5104fb6f90a0b50af7c.png

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@Sanchozz I know it still exits; I just reported it myself and someone pointed out that there is a mod that fixes it and this far older bug report that has been ignored.  I mean could a dev mark the status of the bug as confirmed ( instead of pending ) so that it might actually get fixed finally.

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