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storage compactor in animation loop, without dupe interaction


Oozinator
  • Branch: Preview Branch Version: Windows Fixed

image.thumb.png.f4e89a44ca1f6c8311a70c53692123c7.png
Sound/visual animation loop.
Edit:Load/save did not fix it. had to unload material (uncheck checkbox)
Next one "freaking out" in both where bleachstone before.
image.thumb.png.bcfd5e4f21d34161e118c699817bfd41.png


Steps to Reproduce
It's because of bleachstone. When they add blechstone to another locker it starts there ^^



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

could be "fixxed", when bleachstone is handled like slimestorage (lower tile of storage locker in water/ no emitt)/ no animationloop.
Feature or bug?

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Can confirm. Sublimates class raises OnStorageChange event when it emits.
StorageController state machine transitions to working animation when this event is raised.
 

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