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Space Tourist falls out of the Sight-Seeing Module and does not receive any bonuses


Sanchozz
  • Branch: Preview Branch Version: Linux Pending

after landing of the rocket, Space Tourist falls out of the Sight-Seeing Module.

and he doesn't get any bonuses.

457140_20190211223537_1.thumb.png.fd9b19219ea7a0426df854c43d5599dc.png

457140_20190211223544_1.thumb.png.5b5f3bf1d6ace16e56d76681030eafeb.png

457140_20190211223552_1.thumb.png.32057cdf48a166252d85879219058755.png

in the attached save file a few seconds before landing the rocket.

Test2 - Landing.sav


Steps to Reproduce
1. build rocket with Sight-Seeing Module 2. assing dublicant into Sight-Seeing Module 3. launch mission 4. wait 5. select falling Space Tourist and see his statuses



User Feedback


I have experienced the same issue. Steam engine, 6 Sightseeing modules, closest destination (10 000 km.). None of the duplicants received any bonus and all of them were "kicked out" of the modules upon landing. Artifact collection worked as intended. 

I will try replicating this with other engines and farther destinations and post the result. 

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Just came to ask it be fixed! :)

The problem is the sight-seeing duplicant is being unassigned from the sight-seeing module upon landing, which is ejecting them.

They should stay assigned to their module like the pilot does, so they won't exit until they have a gantry or you make it happen somehow manually.

The only workaround I found was to leave the gantry extended during landing, so it gets smashed by the rocket. It can still be stood on, so the sight-seer can safely disembark and receives their bonus status.

Even having a gantry in place and automated to extend by the space scanner, the dupe is ejected just before the gantry can catch them- this really needs a quick patchy patchy <3

*edit: possibly the gantry could catch them if it were built point blank on the rocket, but in that case it's getting destroyed 100% of the time by the engine blast on takeoff/landing anyway.

Edited by outseeker
more words

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