STRINGS.BUILDINGS.PREFABS.BATTERYSMART contains the strings:
public static LocString ACTIVATE_TOOLTIP = "Logic input will become " + UI.FormatAsLink("Active", "LOGIC") + " when battery is less than {0}% charged"; public static LocString DEACTIVATE_TOOLTIP = "Logic input will go on " + UI.FormatAsLink("Standby", "LOGIC") + " when battery is more than {0}% charged";
The problem is that the smart battery doesn't have a logic input port. It has a logic output port.
It's unrelated to the previous bug I posted about the smart battery, even if it happens to be about the same strings. This is the string contents, the other is about game logic to figure out which strings to display.
Steps to Reproduce
Click on a smart battery and place the mouse on either slider.
Click on a smart battery and place the mouse on either slider.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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