Smart battery strings mixes up input and output


Nightinggale
  • Branch: Live Branch Version: Windows Fixed

STRINGS.BUILDINGS.PREFABS.BATTERYSMART contains the strings:

public static LocString ACTIVATE_TOOLTIP = "Logic input will become " + UI.FormatAsLink("Active", "LOGIC") + " when battery is less than {0}% charged";
public static LocString DEACTIVATE_TOOLTIP = "Logic input will go on " + UI.FormatAsLink("Standby", "LOGIC") + " when battery is more than {0}% charged";

The problem is that the smart battery doesn't have a logic input port. It has a logic output port.

It's unrelated to the previous bug I posted about the smart battery, even if it happens to be about the same strings. This is the string contents, the other is about game logic to figure out which strings to display.

 


Steps to Reproduce
Click on a smart battery and place the mouse on either slider.

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


  Report Bug


User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
....


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now