Jump to content

Schedule editor


sakura_sk
  • Branch: Preview Branch Version: Windows Fixed

Schedule editor's new "move duplicant" button doesn't seem to recognise new duplicants if the schedule is already made unless you reload the game or add another new schedule. 

schedule_2.JPG

schedule_3.JPG

schedule_2-3.JPG


Steps to Reproduce
Open schedule editor. Add a new schedule. Let a new duplicant in the colony. If you open the "move duplicant" to the new schedule that was made, no new name pops up except you add another new schedule



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...