Pacus can flop over terrain that can't support them, such as open air. Their falling behavior is triggered on a different "phase" from normal movement, so on high game speed and high game load, they will take a while to start falling down, Looney Tunes style. Except they keep flopping around during that time and can "jump" over as much as 2 tiles of air. Pausing will force them to fall.
They can also flop through closed (set to auto) vertical pneumatic doors.
Both behaviors shown on screenshots: first screenshot shows pacus getting to ladder over a tile of open air, the second one shows a pacu flopping through door. The door wasn't opened any time recently, it's certainly not pacu managing to sneak in while a dupe opened it.
1. Add enough CPU load that the game chugs on fastest game speed. 2. Place a bunch of pacus on land. 3. Surround them with doors on one side and air on the other. 4. Set game speed to max. 5. Watch physics being defied.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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