Sign in to follow this  

Over-heating Heat Deletion is Bugged

The Flying Fox
  • Branch: Live Branch Version: Windows Pending

See this thread:


Apparently, the code that actively deletes heat around an over-heating building resets to the building's base over-heating temperature -after- reloading the game/save.  Not the building's boosted over-heating temperature from the material it's built from.



Steps to Reproduce
This works for at least the AETN, but have it actively near it's over-heat temperature so the code is deleting heat around it then, upon save/quit/reload it immediately reduces the temp around it and the AETN to 75C, then stays that way as you run the game.

Status: Pending

This issue has not been confirmed by a developer yet.

  Report Bug
Sign in to follow this  

User Feedback


After a little searching of the forums, I've found another post that shows off the heat clamping temperature being set to the AETN's base over-heating temperature, instead of it's 125C temperature from being made out of Iron.



Share this comment

Link to comment
Share on other sites

This shows up in two other threads as well. It's been around since before May 4.  

The first one I found (below) does not have many words with it.  It does have a video attached, but never got noticed. Kabrute did notice it and commented on it.

The second is one I put up today. 



Share this comment

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now