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Over-heating Heat Deletion is Bugged


The Flying Fox
  • Branch: Live Branch Version: Windows Pending

See this thread:

 

Apparently, the code that actively deletes heat around an over-heating building resets to the building's base over-heating temperature -after- reloading the game/save.  Not the building's boosted over-heating temperature from the material it's built from.

BuggyAETN2.thumb.jpg.a54898dae056681ca7318aaf58b8ee37.jpg

Lab7.sav


Steps to Reproduce
This works for at least the AETN, but have it actively near it's over-heat temperature so the code is deleting heat around it then, upon save/quit/reload it immediately reduces the temp around it and the AETN to 75C, then stays that way as you run the game.

Status: Pending

This issue has not been confirmed by a developer yet.


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....

After a little searching of the forums, I've found another post that shows off the heat clamping temperature being set to the AETN's base over-heating temperature, instead of it's 125C temperature from being made out of Iron.

 

 

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....

This shows up in two other threads as well. It's been around since before May 4.  

The first one I found (below) does not have many words with it.  It does have a video attached, but never got noticed. Kabrute did notice it and commented on it.

The second is one I put up today. 

 

 

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