So whenever i load or new game, i get this:
Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at Debug.LogError (System.Object obj) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <3b030a9ddc884ba2b32ffd06d216cfe6>:0
at LoadScreen.OnActivate () [0x00000] in <3b030a9ddc884ba2b32ffd06d216cfe6>:0
at KScreen.Activate () [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at MainMenu.LoadGame () [0x00000] in <3b030a9ddc884ba2b32ffd06d216cfe6>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <0bdc0bdce37b4665bedb50fba09e11f1>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9c4ecf30a0ab433486873fbfcbe1fcc7>:0
I also included the pictures.
I also deleted my save file but that did not work
I don't know how and why it happened but all i know this happened after the private test build for space out.
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