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My game is completely destroyed by bugs.


Bagger1234
  • Branch: Live Branch Version: Windows Fixed

In addition to the previous bug:

 

there is another one on the same map. perhaps bugs are interrelated. In the first bug, I showed how fish block the path. Perhaps this prevents the game from building the right paths, and duplicants are blunt because of this.

Duplicatents do nothing! Or endlessly doing the same thing (in an endless cycle, they try to put 26 milligrams of mushrooms in storage!!). It seems that they are confused about priorities. They just stand or hang on the stairs and that's it. On some days this happens with half or more of all duplicants ! Especially often stupid - Лейра and Девон.

Accordingly, nothing is done. I will have to start a new game, because constantly monitor every duplikant, every day, get bored:

1.thumb.png.eadc4b285d2c111f0f4f686937e541b7.png

2.thumb.png.f0105982198f1fe6377ddb1c07042ddf.png

3.thumb.png.213a1c6553da8b7a89563c35f6d3bcf0.png

 4.thumb.png.72aa12ef7fc593a06d43400974385d1a.png

Покрытая Слизью Ферма.sav


Steps to Reproduce
load save then Shift+1 and Shift+2 to see stuck duplicates.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Known Issue

Hi @Bagger1234

Thanks for the reports, there are definitely bugs here we will be looking into. 

In the meantime, it appears that a lot of the issues your dupes have are because of trying to pathfind into water.  Especially if there are multiple ladders creating different paths into the water, the dupe pathfinding gets confused.

For example, if you remove some of the ladders here:

20190304-151640-Unity.png

Like this:

20190304-151702-Unity.png

Then some of your dupes will become unstuck.

This is due to a current bug in the game, but until we find a solution for this kind of problem, it's something you can watch out for and try to work around to keep your base operational.

 

 

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I´m not an expert on pathfinding routines at all. But if i´m correct, the problem only occurs when seeking paths without an exosuit, because with exosuit, they ignore water-restrictions. The problem seems to be the messy calculations of pathfinding under water, to prevent dupes to go to far.

So i would propose a new item in the game as a solution. The breathing mask as an early tech object and single use. (1kg copper and 1kg dirt als filter or so) And in the same process prevent dupes to enter water >1 tile high at all, without a breathing tool. That way, the dupes can work under water, if really neccessary, but the messy pathfinding without a breather would vanish at all. 

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