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Incorrect number of critters in stable


llunak
  • Branch: Preview Branch Version: Linux Pending

The game calculates incorrectly the number of critters in a stable. Some examples:

- If a hatch is burrowed, it is not counted (see first picture, there's clearly one visible hatch and one burrowed, yet the count is 1).

- If there's an egg lying, it's counted as a critter (see second picture, there are only 3 shinebugs, but there are 4 eggs laying on the floor and 5 eggs in the fridge, making the count is 12).

This is not merely a UI thing, as it also affects actual gameplay. Together with this other bug referenced below, keeping a fridge for eggs in a stable (for reasons explained in the other bugreport) makes all the stored eggs count too, possibly setting all critters as "Expecting", preventing them from laying more eggs.

numcritters1.thumb.png.18f3711a9e2ba9e6ae074986e4433665.pngnumcritters2.thumb.png.9da958325d80752c929d5e4eecc7fe84.png

 

incorrect number of critters.sav


Steps to Reproduce
See above and the saved game.
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