The game calculates incorrectly the number of critters in a stable. Some examples:
- If a hatch is burrowed, it is not counted (see first picture, there's clearly one visible hatch and one burrowed, yet the count is 1).
- If there's an egg lying, it's counted as a critter (see second picture, there are only 3 shinebugs, but there are 4 eggs laying on the floor and 5 eggs in the fridge, making the count is 12).
This is not merely a UI thing, as it also affects actual gameplay. Together with this other bug referenced below, keeping a fridge for eggs in a stable (for reasons explained in the other bugreport) makes all the stored eggs count too, possibly setting all critters as "Expecting", preventing them from laying more eggs.
See above and the saved game.
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