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Hatches Fall Through Auto Horizontal Pneumatic Doors


Hechicera
  • Branch: Preview Branch Version: Windows Pending

Title says it all, often to their death as early there is water below. I can see falling through an open one, but as you can see these are closed, and no dupes near as they are abed. What tiles I put on the other side of the horizontal door doesn't matter, as the series of screenshots shows.

Walking onto the door, and starting the fall animation.

487B3FBB25C3178A5D6866C34F52047B36AD149A

Through that door:

5DE69083B5657CDF135AD540709EFBB111180482

 

Dowwwwwwwwnnnn:

D4B72080A140041224E1A75D8F76ADE917F1EFBB

 

To the next closed door!, and down we go again:

2A5E76E36668243792BE2466FF53A61B55D7556E

 

To the bottom, note the other hatch respecting the vertical door:

20D18C43EB95E738D59C3545733807438ABB4ACC

 

And to show a tile will stop it, and it wasn't a fall through anything, the bottom, standing animation:

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This time he lives. I would like to say no hatches were harmed in the making of this. But I killed this hatch so many times, and another hatch once too!

HatchTrap2.sav


Steps to Reproduce
Build either of the door set ups shown in the screenshots. Horizontal pneumatic door can be level or one tile down. Hatch must have free access to it at night. Updated to include a save, the hatch to the left of the printer should very soon try to jump to the door instead of over it and down he goes. Note: I have seen this happen also when the horizontal door is level, screenshot1 above.



User Feedback


Yep, I had one fall through a horizontal manual airlock at the bottom of my base yesterday. I was sadface because I was in the process of coaxing him to the bathroom. Now he's stuck waaaaay down in a mining hole :<

  • Sad 1

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turn the door vertical and leave the top off the hatch will jump on then stand in.  Hatch trap.  Works for morbs, dupes can even use the doors while full of mobs they wont path out unless you flag door open.  I had a dupe sit in a doorway with 7 hatch and sit and eat an entire meal..... Its a working creature trap if used properly.  Seemingly by design

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Which is neat! ... if you want it trapped. Right now I use that for berry illumination by trapping a bug. ;)

In this case it is early (cycle 4!) and I am just discovering and blocking areas for later herding to where I want them.

So the issue isn't that the door works, both as a barrier and a trap when vertical, but that horizontal doors behave differently as critter barriers than vertical ones - for hatches only - not for shine bugs.

 

 

Edited by Hechicera

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