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Germs go haywire

  • Branch: Live Branch Version: OSX Fixed

After the update and a couple of minutes all of my existing germs multiply. It reaches to like max a billion( literally) germs in some places and despite the half life being 11s or something like that cause of overpopulation it just stays at a couple million.  It happened with the germs in carbon dioxide and polluted oxygen, currently the only germs are slimelung and floral scent. 

Screenshot 2023-02-23 at 11.24.43 PM.png

Steps to Reproduce

I'm not too sure I've reloaded a couple of times and it happens every time after I reload. After a couple of seconds the germs explode every time near the oxygen diffuser and bedroom. The Oxygen Diffuser has algae in it that has slimelung, and the bedroom has a hanging pot made of copper with a buddy bud seed in it. then it spreads. I think that parts that it has spread to some tiles of air have germs on it. It happens on oxygen, polluted oxygen and carbon dioxide. It only reaches a billion on polluted oxygen tiles. 

Screenshot 2023-02-24 at 8.01.16 AM.png

  • Like 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

It sounds similar to the bug I reported. I was seeing it specifically with Radiation Contaminants which are modeled as germs, but then I saw it happen with Slimelung as well. 

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