I have had problem after problem trying to access saved game files.
I started Spaced Out DLC, currently, I am not able to load any save games.
In addition I setup my steam on my second internal drive, so it is not on the standard Drive C:
I got an error that the game saves were not found on Drive C: when in fact they were there even in the location that it was looking for.
I also noticed the option to be able to browse to select your save game file from wherever your have stored your save files on your PC, and that too did not select the save file, when I would select a save file, Windows 10 would ask me what application would like like to open the file with, and Oxygen Not Included is not an app option.
Essentially, I have to play without any kind of saving or going back currently. I can only play one game, which is by continuing whatever the last save was by selecting the top button on the login screen to continue your game from where you left off, or the only other option I have is to start another new game if things are going south in the current game.
I hope you all can get this sorted out. I wonder how many others are having this problem or if I am one of a small number experiencing this.
Take care. I love the game. It is one of the coolest games I have ever played. I love your company and your creativity. Thank you for making Oxygen Not Included.
Best,
Dupydup
When I go to load game it gives me this info to copy to clipboard: Then I have only the option to Quit to Desktop, it would be nice to have an option to go back to the main menu.
DirectoryNotFoundException: Could not find a part of the path "C:\Users\Delta Foxtrot\Documents\Klei\OxygenNotIncluded\save_files/Abe's Beginners (BACKUP).sav" or "C:\Users\Delta Foxtrot\Documents\Klei\OxygenNotIncluded\cloud_save_files/76561198064150285\Abe's Beginners \Abe's Beginners (BACKUP).sav"
LoadScreen.MigrateFile (System.String source, System.String dest, System.Boolean ignoreMissing) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/LoadScreen.cs:426)
LoadScreen.CheckCloudLocalOverlap () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/LoadScreen.cs:285)
LoadScreen.RefreshColonyList () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/LoadScreen.cs:327)
LoadScreen.OnActivate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/LoadScreen.cs:118)
KScreen.Activate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KScreen.cs:191)
MainMenu.LoadGame () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/MainMenu.cs:453)
KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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