The game crashes when it starts, and it's been 5 days since the first error.
And when I verify the files nothing was wrong, I did try everything even unsub all mods.
(I'm still not good at English so might expect some wrong selecting and using wrong words)
The error code:
BadReadException: Could not read block - no data! (position 0x0062D2CA)
Ionic.Zip.SharedUtilities._ReadFourBytes (System.IO.Stream s, System.String message) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.SharedUtilities.ReadInt (System.IO.Stream s) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.ZipEntry.HandleUnexpectedDataDescriptor (Ionic.Zip.ZipEntry entry) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.ZipEntry.ReadEntry (Ionic.Zip.ZipContainer zc, System.Boolean first) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.ZipFile.ReadIntoInstance_Orig (Ionic.Zip.ZipFile zf) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) (at <c5d6b36976e845b59baec1498be897f9>:0)
Rethrow as ZipException: Cannot read that as a ZipFile
Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.ZipFile.Read (System.String fileName, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[TEventArgs] readProgress) (at <c5d6b36976e845b59baec1498be897f9>:0)
Ionic.Zip.ZipFile.Read (System.String fileName) (at <c5d6b36976e845b59baec1498be897f9>:0)
KMod.ZipFile..ctor (System.String filename) (at <b1b9d006f0f94a2dbc1211e654d1a3dd>:0)
KMod.Manager.LoadModDBAndInitialize () (at <b1b9d006f0f94a2dbc1211e654d1a3dd>:0)
Global.Awake () (at <b1b9d006f0f94a2dbc1211e654d1a3dd>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
Build: U46-552078-S
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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