Game crashing, i cant play


Caio29
  • Branch: Preview Branch Version: Windows Pending

After launch_testing update number 348553 i can't play because i enter the colony and the game crashes after 2-3 minutes, and i can't even report the crash in-game because the game closes before i can do it [edit] On the crashing screen appears the message: Calculated an invalid temperature:t1=346.4413, m1=0 t2=NaN, m2=0.5, min_temp=NaN, max_temp=NaN Invalid temperature [NaN]

 


Steps to Reproduce
I just enter my colony and after some minutes it crashes

Status: Pending

This issue has not been confirmed by a developer yet.


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User Feedback


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Is happening to me too, I log and after 2 min in the game it crashes and doesn't let me report. It happened today after the update in a colony that was working without issues (update of the beta testing version). I can upload game file if needed.

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kawur

Posted (edited)

Same here, happened in a game I started for the hotfix today, when I built an algae terrarium and the resources were delivered. The output log:

Spoiler

[18:46:03.145] [1] [ERROR] <link="DIRTYWATER">Polluted Water</link> Invalid temperature [NaN]
Invalid temperature [NaN]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:136)
DebugUtil:LogErrorArgs(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:190)
PrimaryElement:SetTemperature(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\PrimaryElement.cs:239)
PrimaryElement:set_Temperature(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\PrimaryElement.cs:73)
GeneratedOre:CreateChunk(Element, Single, Single, Byte, Int32, Vector3) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Ore\GeneratedOre.cs:94)
LiquidSourceManager:CreateChunk(Element, Single, Single, Byte, Int32, Vector3) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\LiquidSourceManager.cs:20)
LiquidSourceManager:CreateChunk(SimHashes, Single, Single, Byte, Int32, Vector3) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\LiquidSourceManager.cs:15)
Storage:AddLiquid(SimHashes, Single, Single, Byte, Int32, Boolean, Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Storage.cs:426)
ElementConverter:ConvertMass() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\ElementConverter.cs:450)
States:<InitializeStates>m__4(StatesInstance, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\ElementConverter.cs:178)
BucketUpdater`1:Update(StatesInstance, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:93)
UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:76)
BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:149)
StateMachineUpdater:AdvanceOneSimSubTick() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:240)
Game:SimEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1272)
Game:Update() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1248)
 
(Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 136)

Game.OnApplicationQuit()
Setting up 1 worker threads for Enlighten.
  Thread -> id: 900 -> priority: 1
##utp:{"type":"MemoryLeaks","allocatedMemory":25937,"memoryLabels":[{"Default":1048},{"NewDelete":4184},{"Thread":8},{"Manager":112},{"VertexData":2688},{"GfxDevice":14320},{"Serialization":40},{"String":1313},{"DynamicArray":1664},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}

 

The Outrageous Home.sav

Edited by kawur

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