After 6 months of not loading a save, the "black hole" message appears. I have deactivated all active mods. I have all the DLCs, however, this save uses the Spaced Out one. Other saves ( Spaced Out + Frosty Planet) work just fine. Would appreciate help as I am very fond of that base!
First anim file needs to be non-null. StorageTileComplete-0x9FA560FC (UnityEngine.GameObject)
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at KBatchedAnimController.SwapAnims (KAnimFile[] anims) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StorageTile+Instance.UpdateContentSymbol () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StorageTile.RefreshContentVisuals (StorageTile+Instance smi) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine+Instance.StartSM () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StorageTile+Instance.StartSM () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at StateMachineController.StartSMIS () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at KPrefabID.OnSpawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Spawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Spawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Start () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
Build: U55-659901-SCR
Nothing specific
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now