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Game crashing (deactivated all mods, all DLCs owned)


solarcore77
  • Branch: Live Branch Version: Windows Fixed

After 6 months of not loading a save, the "black hole" message appears. I have deactivated all active mods. I have all the DLCs, however, this save uses the Spaced Out one. Other saves ( Spaced Out + Frosty Planet) work just fine. Would appreciate help as I am very fond of that base!

First anim file needs to be non-null. StorageTileComplete-0x9FA560FC (UnityEngine.GameObject)

  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at KBatchedAnimController.SwapAnims (KAnimFile[] anims) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StorageTile+Instance.UpdateContentSymbol () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StorageTile.RefreshContentVisuals (StorageTile+Instance smi) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StorageTile+Instance.StartSM () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at StateMachineController.StartSMIS () [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0 
  at KPrefabID.OnSpawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
  at KMonoBehaviour.Start () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 
Build: U55-659901-SCR

OCD2 Cycle 1729.sav


Steps to Reproduce

Nothing specific




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
15 hours ago, nome said:

Did you have a breezy vest in a storage tile by any chance?

Yes, I had a bunch of atmo suits and some other clothing in a storage tile (Snazzy Suit, Primo Garb, Cool Vest etc). If that's a known bug do you know any fixes to it?

Edited by solarcore77

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On 3/16/2025 at 3:18 PM, bla-bla_bla said:

me too but you not have all dlc you not have botanic booster pack

If by it you mean the Bionic Booster pack I do have it as well. As I said, all DLCs owned.

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Changed Status to Known Issue

The issue is caused by a storage with a Cool Vest stored, which is no longer in the game. We're looking into it.

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18 hours ago, EricKlei said:

Here's a fixed version of your save to unblock you while we investigate this issue. One of the storage tiles was deleted.

OCD2 - Fixed.sav 12.66 MB · 2 downloads

Thanks for the fixed file, Eric! The save works well. The only issue with the new file is that my whole star map got 'undiscovered'. Any option to fix that manually or should I just rediscover the entire range again?

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will this problem really be fixed ?
I guess it affects not only Cool Vest, but also any modded items if the corresponding mod is disabled.

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This is only an issue with the Storage Tile, other storages don't have this problem. We're planning to fix it either in a hotfix or the next update.

  • Like 1

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