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Game crashing after A Breath of Fresh Air Update


nessumo
  • Branch: Live Branch Version: OSX Fixed

Game crashes on start.

 

Player.log


Steps to Reproduce
  • Update to A Breath of Fresh Air Update.
  • Start the game.
  • Thanks 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I eagerly await the resolution to this - my player.log also has the same error about missing libraries.

MacOS 10.15.6 on Intel.

 

@raniaur, you can find player.log if you open Console, then click Log Reports.

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Thread 2 Crashed:: com.apple.NSEventThread
0   UnityPlayer.dylib             	0x000000010f71d6b7 MemoryProfiler::RegisterAllocation(void*, MemLabelId const&, char const*, int, unsigned long) + 151
1   UnityPlayer.dylib             	0x000000010f156c18 MemoryManager::RegisterAllocation(MemoryManager::AllocationLogDetails const&, BaseAllocator*) + 200
2   UnityPlayer.dylib             	0x000000010f15286d MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const*, int) + 1053
3   UnityPlayer.dylib             	0x000000010f14dd53 operator new(unsigned long) + 67
4   com.apple.SkyLight            	0x00007fff24de7d01 CGSSnarfAndDispatchDatagrams + 377
5   com.apple.SkyLight            	0x00007fff25087090 SLSGetNextEventRecordInternal + 278
6   com.apple.SkyLight            	0x00007fff24eddb25 SLEventCreateNextEvent + 9
7   com.apple.HIToolbox           	0x00007fff2888ea7f PullEventsFromWindowServerOnConnection(unsigned int, unsigned char, __CFMachPortBoost*) + 45
8   com.apple.HIToolbox           	0x00007fff2888ea18 MessageHandler(__CFMachPort*, void*, long, void*) + 48
9   com.apple.CoreFoundation      	0x00007fff20672132 __CFMachPortPerform + 250
10  com.apple.CoreFoundation      	0x00007fff20646104 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 41
11  com.apple.CoreFoundation      	0x00007fff20645fe5 __CFRunLoopDoSource1 + 619
12  com.apple.CoreFoundation      	0x00007fff2064466f __CFRunLoopRun + 2400
13  com.apple.CoreFoundation      	0x00007fff2064364c CFRunLoopRunSpecific + 563
14  com.apple.AppKit              	0x00007fff22fca68a _NSEventThread + 124
15  libsystem_pthread.dylib       	0x00007fff2054c8fc _pthread_start + 224
16  libsystem_pthread.dylib       	0x00007fff20548443 thread_start + 15

Looks like a segfault not sure how useful this is but I have the traceback from the Console app's Crash Reports. Get this even after restarting/turning off steam overlay. Not familiar enough with unity to know if MemoryProfiler is a thing that should be getting called in a release build but seems suss?

Edit: Forgot to mention I am on mac os 11.4 (intel)

Edited by space-wizard
Adding macos version

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