Jump to content

Game assumes large mineral resources at start of game.


Vieva
  • Branch: Preview Branch Version: Windows Fixed

Just now with the latest 1-29-18 update the game started assuming large quantities of minerals.  Default for building cots is igneous rock.  Everything else so far seems to default correctly.


Steps to Reproduce
start new game, build cots.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Had the same, 252799, OSX. During first cycle some higher grade resources appeared in my summary - gold, granite, etc. I've checked in debug mode and they were random chunks deep into invisible part of the map. I've confirmed that most of them were created by liquid pressure destroying rocks. Not sure if game should calculate such events, but if so, then resources were not visible in summary until revealed on the map - not the case now.

Edited by nessumo

Share this comment


Link to comment
Share on other sites

I've also noticed seeds and muckroot, now.

It appears that anything that's "loose" is being reported as "available" instead of only things duplicates can reach.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...