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Game assumes large mineral resources at start of game.


Vieva
  • Branch: Preview Branch Version: Windows Fixed

Just now with the latest 1-29-18 update the game started assuming large quantities of minerals.  Default for building cots is igneous rock.  Everything else so far seems to default correctly.


Steps to Reproduce
start new game, build cots.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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Had the same, 252799, OSX. During first cycle some higher grade resources appeared in my summary - gold, granite, etc. I've checked in debug mode and they were random chunks deep into invisible part of the map. I've confirmed that most of them were created by liquid pressure destroying rocks. Not sure if game should calculate such events, but if so, then resources were not visible in summary until revealed on the map - not the case now.

Edited by nessumo

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I've also noticed seeds and muckroot, now.

It appears that anything that's "loose" is being reported as "available" instead of only things duplicates can reach.

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