Sometimes the Fish Release miscalculates the number of Fish in its body of water.
(Yes, all relevant fish were selected for the Release).
Upon reload, the calculations seem to be fixed, but it might happen again.
Unfotunately I can not reliably reproduce this behavior, so the provided save will be "fixed" unpon loading. It does appare after 10-20 cycles on my life game. And I was able to generate the error by spawning / droping / moving / "Clear Floor" the fish (good luck
)
This was tested on a newly generated Map on the current patch without any mods.
edit:
built some automation to repop the tank and pause the game via critter sensor if above release limit. ignoring and removing eggs.
took around 25 cycles to pause.
So after the first fish's lifetime came to an end and dupes brought new ones in they overfilled it. All adult pacu.
I added the save (Fish bug after 22 c.zip). This is after the pause. Should happen again (eventually) if excess fish is removed and the dupes refil it.
I might add, the game run on speed ctrl+z.
See above, can't be reliably reproduce
edit:
extract, then load "Fish bug after 22 c.zip"
remove excess fish from pool
unpause
let dupes refill
let game run until automation pauses game -> bug
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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