It started in the early game but the duplicants would get stuck in places and I'd use yellow alert to try and save them but most of the time only one person would do anything about it. At that time I had people with special priorities so I thought that was the issue. Later down the line I came to a point where I really needed something done and just needed to swap some vent pipes I already had placed with some insulated ones. My base was boiling and I had no food and at first all 10 of them were doing the large order just fine. But as they started dying and the order got smaller and more detrimental they decided they didn't need to do it. So I made the swap a yellow alert and they still weren't doing it. So I also removed their priorities and made them all the same and they still just ignored the yellow alert and just went right past it. Stocking the gens that were beyond it but just ignoring it. I also remember yellow alert didn't use to force the duplicants to ignore their base instincts of sleep and whatnot and the whole game my duplicants seemed to be doing that.
The things I did were build the base and have them get stuck in ways where they end up suffocating and what not. When it came to prioritizing I did that according to where they had positive skills. If their skills were positive I made it a priority for them. I did not ever make it negative for anyone. And anyone with the tidy/supply traits I also made do life support. I was focused on large scale temperature solutions and ran out of oxygen getting the water systems set up which is why the food supply died but I also had no water from the start of the game anyway and ran out after I had made a move for what I was doing. But I don't know if it was the large scale of everything, the amount of priorities, the fact I may have misused them, or some other thing.
Player.log Player-prev.log output_log.txt motd_image_data motd_image_version The Ironic Cesspool.sav The Ironic Cesspool Cycle 67.sav The Ironic Cesspool Cycle 58.sav The Ironic Cesspool Cycle 62.sav DxDiag.txt
- 1
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now