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11 GoodAbout marsnz
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Junior Member
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I have geforce now so ...
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how have you got your priorities set? 9 is soon as possible, so if you've got everything set to 9 then they'll just do the closest task to them. You have to prioritize what you want done in what order. if you set most of the tasks to the default 5 and have a few 9s and 8s then they will do those tasks first. you can accidentally change the priorities by using the priority tool and selecting everything, the best way to do it is to use the radio buttons on the priorities tool (you can select dig, automation, building etc. instead of all of them) Also are you sure its not a two tile space somewhere that is stopping them from getting to the yellow priority tasks ? The duplicants can only move or jump across 1 tile wide gaps.
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Checked whether you are on the BETA ?
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Animations (when dupes are at airlock doors) plays first frame of any animation occasionally The duplicant can walk through doors fine, but if they try to build or dig past the door, the animation only plays the first frame Duplicants can get stuck at doors for several seconds but are doing tasks at or near the door. Append to
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Skill Scrubber requires all dashes and emergency mode to work I must set the duplicant to all dashes (-) in order to make it go to the station, this sometimes bugs out and if there are other build emergencies and the duplicant has supplying traits; it starts supplying to the building instead of going to the skill scrubber.
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I'll add to this, i was experiencing this yesterday; with a coal generator. If the building is too far and you get "long commutes" then it will stop servicing buildings outside of that area altogether. You need to add the conveyor belts, or tubes before the duplicants will service that area again. Got this problem yesterday, managed to figure it out just in time to end up with no oxygen. GG little guys. =(
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yeah, i dunno if they added some other mechanic we haven't experienced yet (maybe new space elements at launch) but i can no longer run a video while playing ONI, maybe its a thing, i'll need to do more testing.
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New problems with asteroid picker menu (was working fine before)
marsnz commented on marsnz's bug in Oxygen Not Included
Yeah it looks like they fixed it, its working like it was before ^_^ I can now click the asteroids and it correctly switches to them with a single click. resolved in build LU-355817. -
when trying to select a different "world" i am having to click several times and in some cases quite a bit, to pick a different world. I attached a video so you can see. When you click one of the asteroid images in the selection scroller it gets "stuck" and just randomizes the seed instead. Please see video 2019-07-26_19-32-21.mp4