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Dupes Stop Cooking


ZeroTonight
  • Branch: Preview Branch Version: Windows Fixed

I saw this bug in the bug tracker before, but in a previous version, which it had a hotfix version saying it was corrected.  My dupes stop cooking after some time ( i have not determined the cause, or amount of time), even after setting micromusher to 9, and my sou chef to ^^, with plenty of power and items to cook.  Saving/Loading refresh seems to fix it temporarily sometimes, but it seems to happen a lot.  

 

Attached is my saved file, check day 23.  With enough resources, building set to 9, sou chef set to ^, she goes and picks plants instead (building priority set to 6, no priority in priorities tab).  while this does continue to happen, looking over my saves, it seems to be the epitome of what i am explaining

 

i don't seem to have an outputlog.txt

Committee.sav


Steps to Reproduce
start game, make licemeal, set micromusher to 9, get cook, unlimited liceloaf, cook will make for a while then stop. I haven't tried with other food stuffs.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Select your machine (microbe musher for example). In the jobs-selection window, at top, there is displayed current job and next job. If there is displayed "none", thats the problem. If you automate the food production with a signal from a fridge (full, stop musher/grill) they stop production, and wont re-enable again.

Maybe they have fixed it, with the patch 2 hours after your post.

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No automation, we are on day 23, if you have full food automation by then, my hat's off to you, but i don't get that far that fast :D.  it says liceloaf is next, it has the ingredients, but no one will make.  Everyone is set to down arrow for priorities, except the cook, who is set to ^.   the micromusher is set to 9.  Even if i set everyone to be able to cook, someone will eventually cook, but then it goes to None after two are cooked.  Patch did not help.

Edited by ZeroTonight
change patch check note

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