A destructive duplicant may target an invincible building such as rocket engine when throwing a tantrum, and then just end up standing there, doing nothing.
Apparently either BuildingTemplates.CreateRocketBuildingDef() should not call CreateStandardBuildingDef(), or it should undo setting def.Breakable. CreateMonumentBuildingDef() presumably has the same issue. Or possibly BuildingLoader.CreateBuildingComplete() should add '&& !def.Invincible' to the if(def.Breakable)' condition.
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