After I deconstructed a locked door I found that my dupes weren't able to reach some of my other errands that I wanted them to do, and was confused on why this was the case. After doing a bit of testing, I've found that deconstructing a door while locked will block pathing as if the door was still there. The only way I've found to correct this problem is to build a new door where the issue is at. This happens with any door type.
Steps to Reproduce
Build a door and lock it via automation (just build a wire on it's slot). Then deconstruct it and try and get your dupes to move into or past the area that the locked door was blocking.
Build a door and lock it via automation (just build a wire on it's slot). Then deconstruct it and try and get your dupes to move into or past the area that the locked door was blocking.
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