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Deconstructing a Locked door blocks pathing where the door was


oconzer
  • Branch: Live Branch Version: Windows Pending

After I deconstructed a locked door I found that my dupes weren't able to reach some of my other errands that I wanted them to do, and was confused on why this was the case. After doing a bit of testing, I've found that deconstructing a door while locked will block pathing as if the door was still there. The only way I've found to correct this problem is to build a new door where the issue is at. This happens with any door type.


Steps to Reproduce
Build a door and lock it via automation (just build a wire on it's slot). Then deconstruct it and try and get your dupes to move into or past the area that the locked door was blocking.



User Feedback


Hi, I wasn't able to make this happen. Could you post a screenshot or a save file demonstrating it happening? Do you have any mods running at the moment?

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No i don't have any mods installed. Also I can post a screen shot and the save file demonstrating it in a second have to set it up quick.

Here's my save and the screen shots with the bug in action. I think I forgot one thing with the bug. I believe I had automation connected to the door at the time when I deconstructed the door. I'm trying to recreate the problem in a different section of my map.

Spoiler

F8B7FE5F92CA52007746326FAE4793D990E4F809

7F18A00955CE3EB8C2C125E1080946435ACAA0BA

229C1121881BE311419F8856708DA6FC1F971DF8

 

The Doomed Dystopia.sav

Ok. It has to do with the door being automated locked. The bug persists despite the original door being deconstructed, and a new door being built, locked, then deconstructed.

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