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Current lag


minespatch
  • Branch: Live Branch Version: Windows Pending

The game is stopping and going. Wondering if it has to do with my current pipe set-up.

Please tell me if there's anything that I left out in my data for citations.

Is there any text files I can put in log files?

Gravitas.sav

WorldGenDataSave.dat

WorldGenSimSave.dat


Steps to Reproduce
That's the thing, I'm not sure what's causing the lag.



User Feedback


When you construct or disconstruct a pipe, your CPU recalculate the flow of liquid.
Your pipe system has many intersections.

image.thumb.png.c29b95becf1fe21e08fa292ecfd8e9df.png
So it seems like a huge lag is being created when the pipes are being built.

I am remove some of the pipes that looked complicated, lag was somewhat relieved.
All the pipes were disconstructed, there was no more lag.

I thought this was a bug (more lag than expected), and I reported this, but I didn't get any answers.

So this is all I can say to you.
With a more concise pipe system, lag will be disapeared.

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1 hour ago, Crapig said:

So it seems like a huge lag is being created when the pipes are being built.

Should I just delete all my pipes and start again?

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35 minutes ago, minespatch said:

Should I just delete all my pipes and start again?

Every time you deconstruct each pipes, you'll be attacked by lag.

If you can bear the pain of lag and the liquid overflowing on the floor then deconstruct all the pipes and build new pipe system.
Or build a New Colony.

 

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I made a post here with some fixes.  I pulled out a lot of the problem pipes and now you can actually work with the new save file.

Took the save from 14fps to 58 fps on my computer.

Gravitas2.sav

This is not a bug -- its simply a consequence of confusing the pipe path algorithm.

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