Critter reproduction stalls at 100% for a long time or indefinitely. A few eggs are still laid here and there but not at a consistent or predictable rate. (Re)Loading the map removes this bug temporarily but only briefly, resulting in a surge of eggs right at load.
I should note that my map is running at what is likely the limits of the game (100+ dupes, 250+ critters, and an absurd amount of piping and machinery) so it may simply be due to performance limits. However, I have only noticed this problem recently within the last 1 or 2 patches (this last week).
Other notes:
The game (on this map) had gotten quite unstable until I disabled the windows page file and ran it entirely in memory. I tend to reload when the game reaches 11-12 GB memory load because the game seems to slowly increase it's load as playtime goes on. I've attached a CPU-z report for the system specs but the summary is Intel Core i7-4770K CPU @ 3.50GHz, 16GB DDR3 RAM, NVIDIA GeForce GTX 660 Ti (2GB Vid RAM)
Let me know if further details are needed.
Load map and wait?
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