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Crash when a pacu gets out of the incubator


krop
  • Branch: Preview Branch Version: Linux Fixed

The crash is reproducible and happens after the pacu egg hatches and the pacu falls down.

Build R2-266340

 

Exception in: (PacuTropical).FallStates.root.snaptoground.Enter
System.Exception: Missing nav type data for nav type:Floor
  at NavGrid.GetNavTypeData (NavType nav_type) [0x00058] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\navigation\NavGrid.cs:411
  at Navigator.SetCurrentNavType (NavType nav_type) [0x00026] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\Navigator.cs:446
  at CreatureFallMonitor+Instance.SnapToGround () [0x00047] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\Creatures\CreatureFallMonitor.cs:30
  at FallStates.<InitializeStates>m__2 (.Instance smi) [0x00006] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\Mods\Fauna\Chores\FallStates.cs:45
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, .Action[] actions) [0x00047] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:826
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Debug.cs:100)
Output:LogErrorWithObj(Object, String) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Output.cs:168)
Output:LogErrorWithObj(Object, Object[]) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Output.cs:53)
GenericInstance:ExecuteActions(State, Action[]) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:853)
GenericInstance:PushState(BaseState) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:789)
GenericInstance:GoTo(BaseState) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:1049)
EventTransitionData:ExecuteTransition(Instance) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:218)
EventTransitionData:OnCallback(Instance) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:228)
<Register>c__AnonStorey0:<>m__0(Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:244)
EventSystem:Trigger(Int32, Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\EventSystem.cs:197)
EventSystem:Trigger(GameObject, Int32, Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\EventSystem.cs:57)
GravityComponents:FixedUpdate(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\GravityComponents.cs:144)
KComponents:Sim33ms(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KComponents.cs:76)
KComponentSpawn:Sim33ms(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KComponentSpawn.cs:27)
Sim33msUpdater:Update(ISim33ms, Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:215)
UpdateBucketWithUpdater`1:Update(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:63)
BucketGroup:AdvanceOneSubTick(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:141)
StateMachineUpdater:AdvanceOneSimSubTick() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:229)
Game:SimEveryTick(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:1027)
Game:Update() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:1004)

 

 


Steps to Reproduce
Add a pacu egg into an incubator, wait until the fish falls down.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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