The crash is reproducible and happens after the pacu egg hatches and the pacu falls down.
Build R2-266340
Exception in: (PacuTropical).FallStates.root.snaptoground.Enter System.Exception: Missing nav type data for nav type:Floor at NavGrid.GetNavTypeData (NavType nav_type) [0x00058] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\navigation\NavGrid.cs:411 at Navigator.SetCurrentNavType (NavType nav_type) [0x00026] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\Navigator.cs:446 at CreatureFallMonitor+Instance.SnapToGround () [0x00047] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\Creatures\CreatureFallMonitor.cs:30 at FallStates.<InitializeStates>m__2 (.Instance smi) [0x00006] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\Mods\Fauna\Chores\FallStates.cs:45 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, .Action[] actions) [0x00047] in D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:826 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Debug.cs:100) Output:LogErrorWithObj(Object, String) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Output.cs:53) GenericInstance:ExecuteActions(State, Action[]) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:853) GenericInstance:PushState(BaseState) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:789) GenericInstance:GoTo(BaseState) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\StateMachine.cs:1049) EventTransitionData:ExecuteTransition(Instance) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:218) EventTransitionData:OnCallback(Instance) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:228) <Register>c__AnonStorey0:<>m__0(Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:244) EventSystem:Trigger(Int32, Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\EventSystem.cs:197) EventSystem:Trigger(GameObject, Int32, Object) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\EventSystem.cs:57) GravityComponents:FixedUpdate(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\GravityComponents.cs:144) KComponents:Sim33ms(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KComponents.cs:76) KComponentSpawn:Sim33ms(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KComponentSpawn.cs:27) Sim33msUpdater:Update(ISim33ms, Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:215) UpdateBucketWithUpdater`1:Update(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:63) BucketGroup:AdvanceOneSubTick(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:141) StateMachineUpdater:AdvanceOneSimSubTick() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:229) Game:SimEveryTick(Single) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:1027) Game:Update() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:1004)
Steps to Reproduce
Add a pacu egg into an incubator, wait until the fish falls down.
Add a pacu egg into an incubator, wait until the fish falls down.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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