My game always auto-crashed since 490405 update at loading screen, i tried change different driver from old to newest but nothing change after 490405 update. Game works fine before the update now i literally can't play ONI on my laptop since my latest save game on dec 2021....
I've tried load first circle and start a new world still crashed during loading, it's just freeze and force shutdown without "Black hole ate your game" warn....
I Never touch anything but i got no DMP files inside my "appdata/local" Klei folder
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Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.11f1 (99c7afb366b3)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 8400 / R3 Series (ID=0x9830)
Vendor:
VRAM: 1765 MB
Driver: 26.20.13031.20012
Begin MonoManager ReloadAssembly
- Completed reload, in 2.395 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 131.053700 ms
[17:56:44.747] [1] [INFO] KProfiler: Start
[17:56:45.861] [1] [INFO] Applying resolution 1366x768 @60hz (fullscreen: True)
[17:56:45.863] [1] [INFO] Low Res Textures? No
[17:56:45.959] [1] [INFO] Current date: 01/30/2022 00:56:45
[17:56:45.961] [1] [INFO] release Build: ??-493827-?
[17:56:45.966] [1] [INFO] Creating SteamManager.
[17:56:48.757] [1] [INFO] DistributionPlatform initialized.
[17:56:48.779] [1] [INFO] release Build: U40-493827-S
[17:56:48.779] [1] [INFO] EXPANSION1 installed: True active: True
[17:56:59.839] [1] [INFO] Expansion1: True
[17:56:59.839] [1] [INFO] Loading Expansion1 assets from bundle
SYSTEM INFO:
Platform=WindowsPlayer
OSname=Windows 10 (10.0.18363) 64bit
OSversion=10.0.18363.0
CPUmodel=Aspire E1-422 (Acer)
CPUdeviceType=Desktop
CPUarch=AMD64
ProcBits=64
CPUcount=4
CPUtype=AMD A6-5200 APU with Radeon(TM) HD Graphics
SystemMemoryMegs=3531
GPUgraphicsDeviceID=38960
GPUname=AMD Radeon HD 8400 / R3 Series
GPUgraphicsDeviceType=Direct3D11
GPUgraphicsDeviceVendor=ATI
GPUgraphicsDeviceVendorID=4098
GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1]
GPUmemoryMegs=1765
GPUgraphicsMultiThreaded=False
GPUgraphicsShaderLevel=50
GPUmaxTextureSize=16384
GPUnpotSupport=Full
GPUsupportedRenderTargetCount=8
GPUsupports2DArrayTextures=True
GPUsupports3DTextures=True
GPUsupportsComputeShaders=True
GPUsupportsImageEffects=True
GPUsupportsInstancing=True
GPUsupportsRenderToCubemap=True
GPUsupportsShadows=True
GPUsupportsSparseTextures=True
System Language=English
[17:57:12.153] [1] [INFO] Initializing at 2022-01-29 17:57:12.153
[17:57:12.154] [1] [INFO] Save path: C:\Users\hittamm\Documents\Klei\OxygenNotIncluded
[17:57:14.474] [1] [INFO] Show Building Ranges has a mod.yaml with a staticID `PeterHan.ShowRange`, using that from now on.
[17:57:14.556] [1] [INFO] Show Building Ranges: Successfully loaded from path 'root' with content 'DLL'.
[17:57:14.559] [1] [INFO] Using builtin mod system.
[17:57:14.662] [1] [INFO] Localization.Initialize!
[17:57:14.687] [1] [INFO] Test Data Location / docs / C:\Users\hittamm\Documents\Klei\OxygenNotIncluded
[17:57:14.687] [1] [INFO] Test Data Location / local / C:\Users\hittamm\AppData\Local\Klei\OxygenNotIncluded
[17:57:14.718] [1] [INFO] Test Data Locations / C:\Users\hittamm\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True
[17:57:14.718] [1] [INFO] Test Data Locations / C:\Users\hittamm\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True
[17:57:14.773] [1] [INFO] Logged into Steam with ID:76561198122418760, NAME:George Cloud
[17:57:14.776] [1] [INFO] [Account] Requesting auth ticket from Steam
[17:57:20.401] [4] [INFO] [Account] Got login for user KU_NmrN-yxP
[17:57:44.624] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true
[17:57:44.681] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true
[17:57:58.502] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Unloading 1095 unused Assets to reduce memory usage. Loaded Objects now: 54503.
Total: 848.776100 ms (FindLiveObjects: 24.615000 ms CreateObjectMapping: 18.283700 ms MarkObjects: 800.282800 ms DeleteObjects: 5.592200 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 352.055300 ms
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 56986.
Total: 419.836100 ms (FindLiveObjects: 13.897300 ms CreateObjectMapping: 6.206100 ms MarkObjects: 399.302700 ms DeleteObjects: 0.428400 ms)
[17:58:11.080] [1] [INFO] -- MAIN MENU --
[17:58:12.109] [1] [INFO] Checking which steam branch we're on. Got: []
[17:58:13.924] [1] [INFO] Screen resolution updated, saving values to prefs: 1366x768 @ 60, fullscreen: True
[17:58:16.561] [1] [INFO] Using web MOTD at version: 65, local version at 62
[17:59:06.480] [1] [INFO] Applying low res settings 1 / existing is 0
[17:59:45.627] [1] [INFO] Screen resolution updated, saving values to prefs: 1366x768 @ 60, fullscreen: True
[18:01:42.641] [1] [INFO] World settings reload complete!
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 57076.
Total: 455.904000 ms (FindLiveObjects: 16.177600 ms CreateObjectMapping: 8.698900 ms MarkObjects: 430.561200 ms DeleteObjects: 0.465000 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 13.631800 ms
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 74329.
Total: 608.011700 ms (FindLiveObjects: 15.655100 ms CreateObjectMapping: 9.544100 ms MarkObjects: 582.204900 ms DeleteObjects: 0.606200 ms)
[18:02:50.488] [1] [INFO] Loading save file: C:\Users\hittamm\Documents\Klei\OxygenNotIncluded\cloud_save_files/76561198122418760\Fossilized Mush Fry\devon.sav
headerVersion:1, buildVersion:490405, headerSize:345, IsCompressed:True
[18:02:50.488] [1] [INFO] GameInfo loaded from save header:
numberOfCycles:72,
numberOfDuplicants:6,
baseName:Fossilized Mush Fry,
isAutoSave:False,
originalSaveName:devon.sav,
clusterId:expansion1::clusters/SandstoneStartCluster,
worldTraits:<i>none</i>,
colonyGuid:9c63c68f-5bc3-4156-9dc4-f93ec633753a,
saveVersion:7.28
d3d11: failed to create 2DArray texture id=3423 s=2048x2048x18 mips=12 d3dfmt=28 [8007000e]
d3d11: failed to create 2DArray texture view id=3423 [80070057]
[18:03:03.952] [1] [INFO] 400.0744 Level Loaded.... backend
Shader warmup: 66 shaders 210 combinations 0.751s
[18:03:09.608] [1] [ERROR] Game(Clone) Error in Game(Clone).Game.OnPrefabInit
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at NavGrid..ctor (System.String id, NavGrid+Transition[] transitions, NavGrid+NavTypeData[] nav_type_data, CellOffset[] bounding_offsets, NavTableValidator[] validators, System.Int32 update_range_x, System.Int32 update_range_y, System.Int32 max_links_per_cell) [0x00153] in <7efbc1218a354c74a0e30d39953bc71f>:0
at GameNavGrids.CreateSquirrelNavigation (Pathfinding pathfinding) [0x005e8] in <7efbc1218a354c74a0e30d39953bc71f>:0
at GameNavGrids..ctor (Pathfinding pathfinding) [0x0015a] in <7efbc1218a354c74a0e30d39953bc71f>:0
at Game.OnPrefabInit () [0x003ba] in <7efbc1218a354c74a0e30d39953bc71f>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <882c94ff8c7f4006b3995c6bc36911ab>:0
Error in Game(Clone).Game.OnPrefabInit
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at NavGrid..ctor (System.String id, NavGrid+Transition[] transitions, NavGrid+NavTypeData[] nav_type_data, CellOffset[] bounding_offsets, NavTableValidator[] validators, System.Int32 update_range_x, System.Int32 update_range_y, System.Int32 max_links_per_cell) [0x00153] in <7efbc1218a354c74a0e30d39953bc71f>:0
at GameNavGrids.CreateSquirrelNavigation (Pathfinding pathfinding) [0x005e8] in <7efbc1218a354c74a0e30d39953bc71f>:0
at GameNavGrids..ctor (Pathfinding pathfinding) [0x0015a] in <7efbc1218a354c74a0e30d39953bc71f>:0
at Game.OnPrefabInit () [0x003ba] in <7efbc1218a354c74a0e30d39953bc71f>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <882c94ff8c7f4006b3995c6bc36911ab>:0
[18:03:40.979] [1] [INFO] Save_file: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\SimDLL_CRASH_release_493827_20220130-01.03.17.sav
[18:03:45.411] [1] [INFO] Reporting error.
[18:03:45.411] [1] [INFO] SimDLL Crash Dump
[18:03:45.411] [1] [INFO]
[18:03:45.753] [1] [INFO] Submitting crash:
[18:03:45.953] [1] [INFO] Empty json response
Load/Start New Game -> Loading -> buzzing sound (freezing) -> crashed to desktop without showing "black hole ate your game"
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