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Calorie limit removed?


wrigty12
  • Branch: Preview Branch Closed

The calorie intake option is removed from the Vitals section? All my Dupes are eating around 2k calories now, and my large farm is slowly becoming not enough to sustain their eating style, where before it was more than enough. If this was removed on purpose, it would be really nice to have it back (maybe with a smaller range to choose from to increase difficulty?) so you have a little more control over their consumption/over consumption. 


Steps to Reproduce
Visiting the Vitals section.



User Feedback


You can check the Consumables screen to stop them from eating anything once you think they had enough.

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Yes it was removed. Nothing changed mechanically, they need 1000 kcal per cycle, just as before.

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It wasn't causing the dupe behaviour we intended, so it was removed. With the addition of the Consumables screen, we're starting to look into better ways to manage dupe eating behaviours.

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