The latest update for the preview branch has broken keybindings for older mods, but i do think more is broken as the Buildable Natural Tile mod is also broken but doesn't use any keybindings. I know that mods are not supported by Klei but i also do not find anything in the release notes that something has change in the mod support so i did report it here.
Error in GameAssets(Clone).Assets.OnPrefabInit
System.MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.
at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00055] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:141
at LegacyModMain.Load () [0x00058] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:26
at Assets.CreatePrefabs () [0x00007] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\game\Assets.cs:229
at Assets.OnPrefabInit () [0x002a8] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\scripts\game\Assets.cs:223
at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:210)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:220)
KMonoBehaviour:InitializeComponent () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:138)
KMonoBehaviour:Awake () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:73)
Build: U41-496173-S
Start game with Buildable Natural Tile mod enabled.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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