Bridges now cause gases/liquids to pause in pipes, massively reducing throughput. There have been other reports of this as early as 7/10/19 and no comment as to whether this is a known bug.
Electrolyzer output for 1 cycle: 600kg
Electrolyzer O2 output for 1 cycle: 532.8kg
2x Gas pump output for 1 cycle: 600kg
Actual electrolyzer O2 output for 1 cycle: 240.6kg
Of course a sealed room isn't going to provide 100% throughput due to pressure varying from tile to tile, but 45%? Why does any pipe merge exist in the game if it's going to reduce throughput by over half? If this isn't a bug and is instead a "feature" of the new pipe optimization pipe merges need to be completely removed from the game.
Steps to Reproduce
Build any setup with two outputs merging into one pipe.
Build any setup with two outputs merging into one pipe.
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