auto sweepers impact performance hard


aymanoracle
  • Branch: Live Branch Version: Windows Fixed

I had 10 sweepers to send resources across the map from a central storage area

When i removed them the fps raised by 16fps


Steps to Reproduce
Build some auto sweepers in an area that contains storage bins and some kilns for example and the performance will drop really hard

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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Its most likely not the sweepers but the rails. They are not multithreaded yet (Klei had problems with the code). So the impact of them is huge. 

And due to the fact, your dupes wont feed all of them at once, the impact drops.

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No i tested it

Rails yes impact performance but not like sweepers

I just put storage bins and kilns and auto sweepers without rails and it impacted performance really hard

And the kilns has no dupe access

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Thats weird indeed. I use sweepers for everything possible, and there is no impact whatsoever. Do you use mods?

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Changed Status to Known Issue

There indeed is a performance issue specific to sweepers, though it is also dependent on some other factors that are not intuitively related, which is why SharraShimada might not be seeing it. This will be addressed in a future patch.

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Changed Status to Fixed

The next update to the testing branch will have an improvement to the sweepers' performance. As with all performance issues, YMMV depending on hardware and the specifics of the colony, but I expect you would see some improvement in your test.

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