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[471531] some CometDetector crash


gabberworld
  • Branch: Live Branch Version: Windows Fixed

started the loaded game and this poped up

NullReferenceException: Object reference not set to an instance of an object

CometDetector+Instance.ScanSky () (at <7437d878eacc4bbc88f30c23036416cf>:0)
CometDetector+<>c.<InitializeStates>b__5_3 (CometDetector+Instance smi, System.Single dt) (at <7437d878eacc4bbc88f30c23036416cf>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <949190ed0164466c871048c68be321cf>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <949190ed0164466c871048c68be321cf>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <949190ed0164466c871048c68be321cf>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <949190ed0164466c871048c68be321cf>:0)
Game.SimEveryTick (System.Single dt) (at <7437d878eacc4bbc88f30c23036416cf>:0)
Game.Update () (at <7437d878eacc4bbc88f30c23036416cf>:0)

Build: 471531-D


Steps to Reproduce

Started game from pause button.

The Swanky Planetbackup.sav

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

i managed Reproduce this. i deleted old command capsule and build new one top off rocket , after that when loading game again it will crash

Edited by gabberworld

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I'm also getting this behavior now. I did not delete and rebuild a command capsule, but I have a bugged command capsule in this particular save at the moment.

NullReferenceException: Object reference not set to an instance of an object

CometDetector+Instance.ScanSky () (at <c25c764251f245d5945c4bf3a3c311f5>:0)
CometDetector+<>c.<InitializeStates>b__5_3 (CometDetector+Instance smi, System.Single dt) (at <c25c764251f245d5945c4bf3a3c311f5>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <d1e03645b6a14b528d2f85f8af12cdf9>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <d1e03645b6a14b528d2f85f8af12cdf9>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <d1e03645b6a14b528d2f85f8af12cdf9>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <d1e03645b6a14b528d2f85f8af12cdf9>:0)
Game.SimEveryTick (System.Single dt) (at <c25c764251f245d5945c4bf3a3c311f5>:0)
Game.Update () (at <c25c764251f245d5945c4bf3a3c311f5>:0)

Build: 471618

 

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4 hours ago, helium3 said:

I'm also getting this behavior now. I did not delete and rebuild a command capsule, but I have a bugged command capsule in this particular save at the moment.

 

i think it happens also when you launch rocked, or at-least try launch.

and yeah it happens when you close game and start game again. it not happens when game already run normally

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Changed Status to Fixed

This crash (with CometDetector+Instance.ScanSky in the log message) has been fixed and will be in the next patch.

If there are other crashes with different log messages, please let me know!

  • Thanks 1

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18 minutes ago, Ipsquiggle said:

Changed Status to Fixed

This crash (with CometDetector+Instance.ScanSky in the log message) has been fixed and will be in the next patch.

If there are other crashes with different log messages, please let me know!

thanks

other error was the

NullReferenceException: Object reference not set to an instance of an object
  at CometDetector+Instance.ScanSky () [0x00066] in <7437d878eacc4bbc88f30c23036416cf>:0
  at CometDetector+<>c.<InitializeStates>b__5_3 (CometDetector+Instance smi, System.Single dt) [0x00000] in <7437d878eacc4bbc88f30c23036416cf>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <949190ed0164466c871048c68be321cf>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <949190ed0164466c871048c68be321cf>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <949190ed0164466c871048c68be321cf>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00025] in <949190ed0164466c871048c68be321cf>:0
  at Game.SimEveryTick (System.Single dt) [0x0006c] in <7437d878eacc4bbc88f30c23036416cf>:0
  at Game.Update () [0x00082] in <7437d878eacc4bbc88f30c23036416cf>:0

but it looks same

 

there is also this error

[13:50:00.439] [1] [WARNING] Writing large string   at RocketModule.DEBUG_OnDestroy (System.Object data) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at RocketModule+<>c.<.cctor>b__32_2 (RocketModule component, System.Object data) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at Deconstructable.TriggerDestroy (System.Single temperature, System.Byte disease_idx, System.Int32 disease_count) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at Deconstructable.OnCompleteWork (Worker worker) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at Workable.CompleteWork (Worker worker) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at Worker.CompleteWork () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at Worker.Work (System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at GameStateMachine`4+State+<>c__DisplayClass74_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at Game.SimEveryTick (System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at Game.Update () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0  of 2196 bytes

 

but this never crashed game self

if get rid off this would be nice as well

Edited by gabberworld

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