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Tumbleweeds dissapearing when they hit the edge of the map


Seero
  • Version: PC/MAC/Linux Pending

Everytime a tumbleweed hits an edge of a map, (Where the end of turf and start of water resides) it dissapears, vanishes and isn't even invisible


Steps to Reproduce
Watch a tumbleweed touch an edge (this may be on hamlet compatible ROG worlds only



User Feedback


I have a single question for you... why is there tumbleweeds in Don't Starve Hamlet? Are you console-ing them in? Or do I not know something about the game?

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They said, "Hamlet compatible RoG worlds", so either a RoG world that was set to be Hamlet compatible at creation, or one that was created by exiting the Hamlet world via the SkyWorthy.

I have seen the same thing, but I assumed that this was intentional behaviour.  If a tumbleweed hits the top of a cliff, you'd kinda expect it to go over and vanish, rather than stop as if it hit an invisible fence. :)

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