Normally, a river/narrow ocean generate between different terrains in Survival/Adventure mode, separating them and making sure they only link at designated locations.
However, when compatible with Hamlet, these rivers/narrow oceans do not generate correctly, resulting in many unexpected links between terrains.
The biggest impact of this bug is in Adventure mode, where in "King of Winter" there is a challenge level at the junction of the terrain, but the bug causes players to bypass it directly. Even more egregious are "Two Worlds" where the map is scattered into two islands, and the bug causes the islands to be directly connected.
I suspect this bug has a similar effect in the sw world, but I haven't played much sw so I'm not sure.
This is a normal survival mode world:
This is a survival mode world compatible with hamlet:
You can definitely feel the difference
Marked in red are the places where the "river" should have been generated.
1.Create a survival/adventure mode world that is not compatible with hamlet
2..Create a survival/adventure mode world compatible with hamlet
3.Compare them
- 5
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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