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Wobster crash


Hornete
  • Fixed

image.thumb.png.3ada1ffef3c8809c5fc6ed01d1b4741a.png
Shot a wobster with the trident and once it landed the game crashed, I'm 99% confident that its not a mod (All I have are client mods)

 

local function on_projectile_landed(inst)
    local x, y, z = inst.Transform:GetWorldPosition()
    
    if TheWorld.Map:IsPassableAtPoint(x, y, z) then
        local wobster = SpawnPrefab(inst.fish_def.prefab.."_land")
        wobster.Transform:SetPosition(x, y, z)
        wobster.Transform:SetRotation(inst.Transform:GetRotation())
        wobster.components.inventoryitem:SetLanded(true, false)

		if inst.components.oceanfishable ~= nil and wobster.components.weighable ~= nil then
			wobster.components.weighable:CopyWeighable(inst.components.weighable)
		end

        inst:Remove()
    else
        inst:RemoveComponent("complexprojectile")

        inst.Physics:SetCollisionMask(SWIMMING_COLLISION_MASK)
        inst.AnimState:SetSortOrder(ANIM_SORT_ORDER_BELOW_GROUND.UNDERWATER)
        inst.AnimState:SetLayer(LAYER_WIP_BELOW_OCEAN)

        inst.sg:GoToState("idle", "jump_pst")
        inst:RestartBrain()

        SpawnPrefab("splash").Transform:SetPosition(x, y, z)

		if inst.components.oceanfishable ~= nil and wobster.components.weighable ~= nil then
			wobster.components.weighable:CopyWeighable(inst.components.weighable)
			inst.components.weighable:SetPlayerAsOwner(nil)
		end
    end
end

Edit: The reason for the crash is wobster isnt defined here at the end


Steps to Reproduce

1. Get trident 2. Launch wobster in water with trident




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Same here, crash when using trident and launches at wobster in the water, No mods. Please look into this.

Error DST Trident On Lobster.JPG

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