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Hornete
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 Snow! I love snow. Here's a few bugs/oversights with them.

1. A lot of structures/entities are missing snow sprites!

Admittedly, I do not know the criteria for what gets snow sprites, I believe it is an oversight for many of these structures/objects to be missing snow sprites. (Listen, if the dead corpse of Celestial Champion can get snow sprites, I think a lot of these pass too, Haha!)

I think a pass would be nice, even if a bit tedious

Spoiler
  • Sea Stack
  • Moon Quay Pirate Banner
  • Terra Firma Tamper
  • Stone Support Pillar
  • Dreadstone Support Pillar
  • Mighty Gym
  • Directional Sign
  • Ice Flingomatic
  • Produce Scale(This one is interesting, it has snow sprites but they ONLY appear when a veggie is inserted!)
  • Mannequin
  • Relic Furnitures(Table, Chair, Vase, etc)
  • Wooden Furnitures(Stool, Chair, Table(s))
  • DIY Royalty Kit
  • Merm Flort-ifications
  • Royal Tapestry(This one might be reaching but hey! Frozen Ponds got cool snow on their edges, might be time for a lot of ground objects to get snow too!)
  • Carrat Shrine
  • Pig Shrine
  • Winter's Feast Table
  • Camper's Tent
  • Think Tank
  • Tackle Receptackle
  • Sawhorse
  • Ocean Trawler
  • Night Light
  • Punching Bag (Normal, Lunar, and Shadow variants)
  • Winona's Catapult
  • Winona's Spotlight
  • Winona's Generator
  • Winona's G.E.M.erator
  • Hermit Home
  • Moon Dial
  • Ryfstals
  • Critter Den
  • Banana Bushes
  • Houndious Shootious
  • Boat Structures(Mast, Steering Wheel, Anchor, Winch, Fire Pump, Magnet)
  • Cannon
  • All the Cawnival Games and Decor, + Cawnival Tree Tree

Honourable Mention:

Composting Bin, Shadow Plinth, Brightsmithy, and Mason Oven do have snow, but it is a single sprite placed on the right, doesn't look particularly distributed!

Crab King? Gives the feeling of a big moving object so snow scattered on him would be fitting, but might push the line a bit considering he is a mob!

That's a lot of objects!

image.thumb.png.d23fa9341089db3aa70f7ff1e47c1566.png

 

2. Miscoloration of Snow

As it is known, objects like Trees and Rocks have slight variation in color applied just for that little bit of uniqueness. Unfortunately, this applies to the snow itself and it looks very jarring seeing randomly greyer snow.

With the magic of the symbol specific coloring, perhaps only the non-snow bits can be colored, or a color is applied to the snow to counterbalance it's objects varied colour, either or!

image.thumb.png.c6daff05f70dad87b5dd9aff5e1d9eeb.png

 

3. Instant Appearing and Disappearing

Snow instantly appears and disappears, I think a fade similar to the ground snow would be much nicer, again, would be possible due to the symbol specific coloring.

image.thumb.gif.433472de6494c0d7687675c8d049c4f9.gif

image.thumb.gif.057663e215e1e21a8d7ff5eb16188e4c.gif


Steps to Reproduce

1. See main post

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5 minutes ago, dois raios said:

May I say one more thing?

Tree guards.

image.png.fbaef43fb06e6a52bedbec20830d4d30.png

Good catch!!! Seeing treeguards in their hiding state and even when they're active with snow would be awesome

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2. Miscoloration of Snow

I think the years of modding have finally caught up with our dear Hornete.

snowcolors.png.f19743cfe71e5e076af62f201b2220ab.png

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For 2 I would like to suggest a new API that copies a layer. For example add a new snow inst, and do inst.Follower:FollowLayer("snow") which will make the snow repeat its parent's AnimState, but only for this "snow" layer. Thus it shall be possible to separate the snow symbol from its parent. Currently we have Follower.FollowSymbol, but it doesn't help if there are multiple symbols.

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