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please disable this code


frankwizza
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Type in console Local

local c=TheCamera;
c.zoomstep=10;
c.mindist=10;
c.maxdist=180;
c.mindistpitch=90;
c.maxdistpitch=90;
c.distance=80;
c.distancetarget=80;
c.fov=170;

To return camera to normal use.

TheCamera:SetDefault()

 

 

Ty for fixing this bug

 

FullMapCapture.PNG

OverWorldCapture.PNG


Steps to Reproduce
local c=TheCamera;
c.zoomstep=10;
c.mindist=10;
c.maxdist=180;
c.mindistpitch=90;
c.maxdistpitch=90;
c.distance=80;
c.distancetarget=80;
c.fov=170;

 

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User Feedback


I dont think you should post another bug report, the same as the last one, when the last topic was closed.

Edited by Hornete

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4 minutes ago, Hornete said:

I dont think you should post another bug report, the same as the last one, when the last topic was closed.

My previous post was pretty low effort on my end. This has better screenshots and actual code which is more straight to the point.

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Just now, frankwizza said:

My previous post was pretty low effort on my end. This has better screenshots and actual code which is more straight to the point.

That's fair enough.

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I would assume the reason this works is because the client has to load in the world to play it. If you wanted to prevent them from seeing the land around, you would have to find a way to load/unload tiles from the client, which I would think has performance implications and is a difficult task in DST. Also would probably on some occasions to cause you to fall through the world somehow if you used a teleport-style mechanic (wormhole, lazy deserter, etc).

Edited by penguin0616

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