PhysicsComponent(540) causing repeated crashes


Keaton_Kitsune
  • Fixed

00:05:38]: Assert failure 'false && "Invalid shape type!"' at ..\source\game\components\PhysicsComponent.cpp(540): Trace follows...

 


Steps to Reproduce

I don't know what PhysicsComponent(540) is, but the crash happens when walking in the overworld or when using a wormhole.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The mod authors are likely setting the pristine state before adding collision on entities, they'll need to fix that up in their mods to have pristine state done properly.

An overview:

  1. CreateEntity()
  2. entity:Add*()
  3. entity:SetPristine() <- Right before #4, not before #2.
  4. TheWorld.ismastersim check
  5. Server stuff.
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please close DST and validate your game file via Steam.
The log you posted is on version 503635, the latest version is 504332 and has a fix for this issue.

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13 hours ago, ScottHansen said:

please close DST and validate your game file via Steam.
The log you posted is on version 503635, the latest version is 504332 and has a fix for this issue.

Hi ScotHansen,

I am using the MOD "Tropical Experience" with game verision 504332, this error happens when I walk through a certain place in game.

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This will be fixed (for real this time) in the next update. In the mean time, I'd suggest playing without Tropical Experience or playing in the beta, which already has the fix.

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