I've found that spores spawned from a mushtree or funcap nearly always spawn with 1/6th of their freshness already depleted.
I tested this by standing directly under a mushtree while wearing a funcap and held the action button (spacebar by default) in order to catch the spore as soon as possible.
I found that the vast majority of the time spores caught had only 5/6ths of their freshness, while only VERY occasionally one would have full freshness.
I wondered if perhaps the times of the spawning and catching animations were allowing enough time for a spore to rot this much.
I (very roughly) timed the period it took until brand new loose spores spoiled and disappeared, which I found to be somewhere between 52 and 55 seconds. The total time for the spawning and catching animations seems to be around 1-1.5 seconds combined. I also observed that I could wait more than 10 seconds from the time a spore spawned and it would still have exactly 5/6ths of its possible freshness.
From these times it seems impossible that 1/6th of the freshness could've been lost during the spawning and catching.
Because a spore at full freshness will last 60 days in a Mushlight or Glowcap players lose 10 entire days of potential lighting due to this.
Catch spores as described above.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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