Get chester.
Go to a merm.
Chester gets killed.
Your comments in the lua suggest that it's not supposed to happen.
return guy:HasTag("character") and not (guy:HasTag("merm") or has_merm_disguise) and not (guy:HasTag("player") and (TheWorld.components.mermkingmanager and TheWorld.components.mermkingmanager:HasKing() ~= nil)) and not (leader and leader:HasTag("player")) and not (guy.components.follower and guy.components.follower.leader and -- Prevents merms from attacking chester (guy.components.follower.leader:HasTag("merm") or test_disguise(guy.components.follower.leader)) and not guy:HasTag("pig"))
Steps to Reproduce
Get chester. Go to a merm. Chester gets killed.
Get chester. Go to a merm. Chester gets killed.
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