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Game crashes when too many objects are on screen


Electroely
  • Fixed
[00:01:29]: Assert failure 'mFreeConstantIdx + num_floats <= MAX_NUM_FLOATS' at c:\dst-jobs\workspace\dst_buildgame_windows\source\renderlib\ShaderConstantSet.h(258): Trace follows...

Spawning too many things with c_spawn, using the Geometric Placement mod or even just playing late into the game causes the game to crash. This makes some worlds (like mine) impossible to play in, as the game crashes as soon as the world is loaded.

Client log of my attempt to join my world (hosted as a dedicated server) attached.


Steps to Reproduce
c_spawn("evergreen", 400) on a new world is the fastest way to recreate this crash
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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

having same problem, after cutting down 10+ trees, with all the logs scattered on floor,it crash, and everytime i try to host again, server crash immediately after it loads.

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