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Wagstaff's timer does not count down.


splorange
  • Pending

This was on a world save that had Lunar Rifts enabled and imported onto the beta branch. The Wagpunk manager now has its state set to ON on older worlds with rifts enabled, but it does not appear to count down.

image.thumb.png.bec731bb65a894e9a55ce47fe8dbe7ae.png


Steps to Reproduce

1. Import older world with rifts enabled onto the beta branch

2. Check the Wagpunk timer

3. Notice it does not count down

  • Like 4



User Feedback


2 hours ago, erikac14 said:

Do you mind sharing the command? I seem to have this issue too.

c_announce(TheWorld.components.wagpunk_manager:GetDebugString())

For debugging/printing information.

TheWorld.components.wagpunk_manager:StartSpawnMachinesTimer()

To force the machines to start their spawn timer.

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8 minutes ago, Hornete said:
c_announce(TheWorld.components.wagpunk_manager:GetDebugString())

For debugging/printing information.

TheWorld.components.wagpunk_manager:StartSpawnMachinesTimer()

To force the machines to start their spawn timer.

Thank you!

  • Health 1

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Tried the command on my world which was moved from public branch to beta.

The second command does start the timer as command should, but once restart the world, the timer stops again.

 

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image.png.86f526a6f78d8efd6eb73a5c55ca4c3d.png

The screenshot above is from mr g1ggio's stream

 

image.thumb.png.dbcf330ac7bd0e0fe6f314becafb00a1.png

The one above is mine. 

I've had my world active for a very long time and it's currently hailing. 

 

I still think it's broken in this patch

 

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