The reason I consider it a bug is that Crystal Deerclops has all the behaviors of normal Deerclops. It would in any other case destroy structures as normal Deerclops:
- If the fight ends, the target escapes or dies.
- If it is spawned from a Raid. (This happens when you don't kill Crystal Deerclops and let it go.)
These features ensure that normal Deerclops, if are not fighting, are always in a state of hostile seeking and destroying structures. Although Crystal Deerclops has all the behaviors of ordinary Deerclops, normal Deerclops do not spawn from a dead body. So it didn't handle the situation properly.
As this video shows, a newreborn Crystal Deerclops doesn't destroy structures:
But once I annoy it and it kills me. It will begin to destroy the structure and leave when it is finished. Just like a normal deerclops:
- kill a Deerclops and waiting to mutation
- Note that it will not destroy the structure, so it never despawn properly
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- But once any mob fights with it, after the fight is over, it starts to destroy the structure
- Or, after it disappears (the next winter for example), summon it with a flare or wait for a raid, this time it will destroy the structure
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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